King’s Fall, the new raid coming to Destiny with the upcoming Taken King expansion, is “objectively and emphatically” the shooter’s biggest raid ever. That’s according to The Taken King creative director Luke Smith, who talked more about King’s Fall in a new interview with Game Informer.
“It is a journey that we hope players and their friends are going to remember,” Smith said. “We’re really excited about it, and we think it will raise the stakes again for what the raid team is asked to deliver next time. It’s big.” Bungie
Smith went on to say that King’s Fall will serve a story purpose, too.
“The name King’s Fall is really like a shot across the bow in a game called The Taken King. That story of Oryx and his presence in our solar system is going to continue after the credits roll and were going to continue to tell you more about Oryx and his minions after you face them for the first time in the game,” he added. “The raid is really the culmination of that story.”
Smith’s comments follow those from senior design lead Sage Merrill, who recently said that Destiny’s raid team is hoping to “raise the bar” with King’s Fall.
“The way we developed King’s Fall was different to the other raids,” he added. “We developed Hard mode first this time, then scaled to Normal. And we have one more thing we’re not talking about yet that’s pretty special. It’s a twist I’m excited about.”
Pressed for further details, Merrill said: “It’s not just going to be Normal and Hard mode.”
The Taken King launches on September 15 across all platforms. It will make major changes to the overall Destiny experience, including weapon balance tweaks and lots more. In addition, we recently learned that The Taken King will require 10-20GB of free space, which means the expansion may not run on certain consoles.
Bungie will share more details on The Taken King next Wednesday, September 2, during an hour-long Twitch stream that will focus on the expansion’s new Court of Oryx mode.