These are the kinds of graphics that would require Blizzard to “revisit performance” before a Switch port, apparently.
Since well before the March launch of the Nintendo Switch, observers have been wondering whether the system would get robust software support from major third-party publishers or if it would instead have to lean more heavily on Nintendo exclusives and games from smaller independent developers. Now, new comments from Overwatch director Jeff Kaplan seem to confirm how porting modern games to such low-powered hardware could be a difficult bottleneck to get through.
In a Reddit AMA thread last month, Kaplan vaguely said that “getting [Overwatch] on the Switch is very challenging for us, but we’re always open-minded about exploring possible platforms.” In a follow-up interview with the UK’s Express newspaper published today, Kaplan elaborated. “I think the problem is we’ve really targeted our min spec in a way that we would have to revisit performance and how to get on that platform,” he said.
That’s a striking admission, especially considering that the nearly year-old Overwatch doesn’t exactly require a top-of-the-line PC to play; Blizzard asks for an Intel Core i3 processor and GTX 460 or better at a minimum.

The game’s strong visual design makes it technically playable at extremely low resolutions too, which could make a port workable even if a full 1080p image couldn’t be achieved on the Switch.
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