Ars Technica discusses the Xbox One X and goes hands-on with some upcoming Xbox software.
Video shot by Andrew Falleroni, edited by Jennifer Hahn. (video link)
LOS ANGELES—For a year now, we’ve been hearing about how Project Scorpio will bring “true 4K” gaming to the living-room masses with enhanced versions of the same software that runs on the Xbox One. Now, at E3 2017, we finally got a chance to go hands-on with the system now known as the Xbox One X.

From a technical standpoint, our initial impressions have been mixed.
For sure, the extra power of the Xbox One X is noticeable.

Things like increased draw distances in Minecraft or destructible environments in Gears of War 4 provide definite improvements over those same games running on the original Xbox One.

Even incidental details, like a rattling windshield wiper on a shaking car in Forza Motorsport 7, speak to how much extra processing overhead developers have to play with on the new system.
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