Enlarge / Running is almost certainly better than shooting in a situation like this.

It’s oddly fitting that former detective Sebastian Castellanos, protagonist of The Evil Within 2, doesn’t seem to remember much about the first game.

Tango Gameworks’ 2014 horror-action game was awfully unmemorable for players, too.
I certainly didn’t remember much more than poor ol’ Seb when I booted up the sequel, in any case.
What I do remember, albeit vaguely, is that the whole thing took place in some kind of dream world. Yet our hero is absolutely shocked when the same sort of dream-like stuff—monsters popping up all over the place, super-powered sociopaths rewriting reality, etc.—happens all over again in a this similarly survival-horror fueled nightmare.

Despite the mountain of exposition The Evil Within 2 drops during its prologue cutscene, this sequel almost immediately develops into a more memorable stab at refining the Resident Evil 4 formula than its predecessor was.
Ex-Resident Evil lead Shinji Mikami stepped down as director after the last game, but this is still another refinement of his past work: a third-person shooter where the tension comes from planting accurate shots on quickly encroaching undead.

Boil-covered zombies will go down to a headshot or two from your handy-dandy handgun, but you’ll need every ounce of healing items, explosives, and trick crossbow bolts to take them down in droves.

That’s not to mention the time you need to kill 12-foot golem bound together from tittering corpses and buzzsaws.
Open-air scares
What actually sets Evil Within 2 apart from the last game is that the resource management action is spread across several open zones.
I hesitate to call it an “open-world game,” exactly, but many of the same hallmarks are there. Your map of the twisting, illusory suburb called Union fills out with pips to explore for more ammo, crafting resources, and skill points.
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