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Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10’s Fall Creators Update.
The feature, which is now documented on the Windows Dev Center lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game’s memory.

TruePlay also “monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios,” looking at usage patterns on a system level to find likely cheaters.
TruePlay is only available to developers using the somewhat controversial Universal Windows Platform, which Microsoft has been encouraging developers to embrace for a while now.

The anti-cheat system can be applied across an entire game or only certain portions, so developers can monitor cheating only in multiplayer matches, for example.
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