Enlarge / Schreier even got his hands on leaked concept art for Visceral’s canceled Star Wars game, which was code-named Ragtag. It would have starred a Han Solo-like character named Dodger. (credit: Kotaku/EA)
Here at Ars Technica, we’re contemplating our own Rogue One-styled heist adventure in the near future. In our case, instead of sending rebel troops to die in search of the Death Star’s plans, we’re thinking about ordering a few clumsy nerds to steal the rolodex and contact list of Kotaku’s Jason Schreier.
I mean, not really, but the Star Wars metaphor is apt today, as the reporter published a massive story on Friday that explains what went down behind the scenes before EA pulled a “close a studio and cancel a game” double-whammy last week. In his report, Schreier cites “nearly a dozen” anonymous sources from the worlds of EA and its former subsidiary Visceral Games.
The lengthy report expands on Schreier’s own claims last week that Visceral’s closure came for reasons that weren’t apparent in the official EA announcement. Instead, its closure, and the shutdown of a game project codenamed Ragtag, boiled down to a general stink over a costly and badly organized production period, not to mention the awkward shoehorning of EA’s Frostbite graphics engine (which EA had mandated the studio to use). “Like BioWare on Dragon Age and Mass Effect, Visceral found itself trying to make a third-person game on an engine built for first-person shooters,” Schreier writes, and based on Andromeda‘s woes, it’s not hard to imagine the havoc that he says resulted.
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