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Cisco NX-OS Software Fibre Channel over Ethernet Denial of Service Vulnerability

A vulnerability in the Fibre Channel over Ethernet (FCoE) protocol implementation in Cisco NX-OS Software could allow an unauthenticated, adjacent attacker to cause a denial of service (DoS) condition when an FCoE-related process u...

SteamVR is coming to Mac—and Apple says it will actually work

Metal 2 API getting Unreal 4, Unity engine support; Thunderbolt 3 GPU enclosure coming.

57% off Brother P-Touch PTM95 Label Maker – Deal Alert

This handy P-touch labeler is lightweight, portable and easy to use.
It features a Qwerty Keyboard and easy-view display.
It comes with a variety of type styles, frames and symbols to easily personalize your labels.

Great for home and home office us...

Low-end PCs get big performance boost from Windows 10 Game Mode

Creators Update addition can make games more playable on multitasking laptops.

This is what emulated Breath of the Wild looks like at...

CEMU emulator upscales the Wii U version on a PC very nicely.

Sylvio is a melancholy gorilla allegory for the fate of Vine...

Plus, Ars shares what stood out from a festival that plays this alongside Terrence Malick.

BrandPost: Let’s Make ‘Adaptive’ a Programming Technique

Let’s think about making programs themselves adapt.

This has been called adaptive computing by some.

And no, I’m not talking about agile programming or adaptive programming.Thinking adaptively can let us:Get better results faster (e.g., adaptive mesh)Meet deadlines (e.g., adaptive rendering) Adjust dynamically to use newer hardware as it becomes available (e.g., adaptive mesh or adaptive rendering)  For me, a favorite example is adaptive mesh. You may find the uses of adaptive rendering to maintain 90 frames per second (fps) for games more compelling, so I’ll talk about both.
I find that both adaptive mesh and adaptive rendering are cool to know because they’re inspirational for adaptive methods in general.To read this article in full or to leave a comment, please click here

BrandPost: Easy on the Eyes: Free and Effective Graphic Performance Analysis

Imperfect or slow graphics really jump out – game developers and others work hard to eliminate them. Imperfections aren’t just annoying; they detract from the overall user experience. Anything slow simply begs us to find more performance.reindersThe challenge is finding the source of the imperfections – often slight stalls in the rendering or playback are very hard to isolate. Even if almost all frames are rendered perfectly, the frames that aren’t can jump out as noticeable and disturbing.To read this article in full or to leave a comment, please click here

These recently declassified nuclear test videos are utterly mesmerizing, terrifying

Sat in vaults for decades, Lawrence Livermore National Lab is putting them on YouTube.

Nvidia releases FRAPS-like tool for benchmarking and analyzing VR performance

Tool works with all GPUs and can be used to pinpoint performance problems.

Zotac Zbox EN1080 review: Console-sized 4K PC gaming—and it’s expensive

$2,000 is a lot to ask for an i7 + GTX 1080—but few systems are this small and quiet.

75% off Brother P-Touch PT-D210 Label Maker – Deal Alert

The PT-D210 makes it easy to create great-looking labels for your home and office. With convenient one-touch keys, you can quickly access fonts, symbols, frames and templates. Plus, you can preview your work on the display.

The highly rated unit is ...