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Saturday, September 23, 2017
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Showtime “knowingly failed to disclose that its system was defective,” suit says.

Neutralization reaction

Corporate information security services often turn out to be unprepared: their employees underestimate the speed, secrecy and efficiency of modern cyberattacks and do not recognize how ineffective the old approaches to security are.

And if there is no clear understanding of what sort of incident it is, an attack cannot be repelled. We hope that our recommendations about identifying incidents and responding to them will help information security specialists create a solid foundation for reliable multi-level business protection.
Dev says a 60 fps version would be heavily limited... except on PC
Living longer and being fatter are part, but not all, of it.
"Master of All Science" creators gave The Simpsons and Futurama the same treatment.
A vulnerability in the Fibre Channel over Ethernet (FCoE) protocol implementation in Cisco NX-OS Software could allow an unauthenticated, adjacent attacker to cause a denial of service (DoS) condition when an FCoE-related process u...
Metal 2 API getting Unreal 4, Unity engine support; Thunderbolt 3 GPU enclosure coming.
This handy P-touch labeler is lightweight, portable and easy to use.
It features a Qwerty Keyboard and easy-view display.
It comes with a variety of type styles, frames and symbols to easily personalize your labels.

Great for home and home office us...
Creators Update addition can make games more playable on multitasking laptops.
CEMU emulator upscales the Wii U version on a PC very nicely.
Plus, Ars shares what stood out from a festival that plays this alongside Terrence Malick.
Let’s think about making programs themselves adapt.

This has been called adaptive computing by some.

And no, I’m not talking about agile programming or adaptive programming.Thinking adaptively can let us:Get better results faster (e.g., adaptive mesh)Meet deadlines (e.g., adaptive rendering) Adjust dynamically to use newer hardware as it becomes available (e.g., adaptive mesh or adaptive rendering)  For me, a favorite example is adaptive mesh. You may find the uses of adaptive rendering to maintain 90 frames per second (fps) for games more compelling, so I’ll talk about both.
I find that both adaptive mesh and adaptive rendering are cool to know because they’re inspirational for adaptive methods in general.To read this article in full or to leave a comment, please click here