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Primary alternative to dark matter can't deal with gravitational waves' speed.
Those who wander in their sleep beat controls at distracted movement tests.
Ganache, Fluff, and chocolate round out our baked '80s horror-food extravaganza.
Survival horror sequel finds new life in its own nooks, crannies, and open areas.
22 lesser-known facts and observations from a weekend wallowing in nostalgia.
FlickrBy Paul Miller, Vice President of Marketing, HPE Software-defined and Cloud GroupThere have been six thrilling seasons of Game of Thrones, and now, after what feels like the longest wait, season seven is finally here.

Throughout the show and especially in this season, wersquo;ve seen many families forging alliances, albeit shaky alliances at best, to meet common goals and increase their power.What does this vastly popular franchise about skems, politics, ice zombies, and dragons have to do with modern IT infrastructure? Despite modern IT being filled with all-in-one products that can improve different factors of the datacenter on their own, it is also beneficial for these solutions to be used simultaneously in the right deployment for the benefit of the datacenter.To read this article in full or to leave a comment, please click here
"Paid early access" experiment starts strong, but economics ruin the potential.
On its new podcast, Ars UK talks iPhone at 10, iMac Pro, and mysteries of the HomePod.
By Paul Miller, HPE Vice President of Marketing, Software-defined and Cloud Group What do storage administrators fear? It’s not vampires, werewolves, ghosts, ghouls, or even Michael Myers (the gigantic masked menace of Halloween fame, not Austin Powers).
Storage and compute admins fear zombies – or more specifically, zombie workloads. Zombie workloads are unused, forgotten, and for all intents and purposes, dead. However, they can take on a life of their own when lost in the shuffle because (even though they are no longer being used) IT is still unknowingly footing the bill for them to sit idle.

These forgotten workloads have become a serious problem in public cloud deployments, forcing companies to pay unexpected and unpredictable operating costs.To read this article in full or to leave a comment, please click here
Catch up on this addictive show about our dirty, amazing, messed up future in space.
Enlarge / Ahhh! I'm being attacked by an avatar who is REALLY, REALLY FRIENDLY.Rec Room reader comments 12 Share this story The future of VR systems may be uncertain, but as consumer-grade devices come down in price, we're probably going to see a lot of apps that go beyond gaming.

Companies are betting that VR (and, one day, AR) will become the new interface for what we're already doing on Web and mobile: shopping, working, and socializing.
Imagine Twitter in VR: thousands of trolls and idiots, screaming into your face forever.
Sounds like the apocalypse, right? Maybe.

Developers are already thinking about how to prevent abuse from ruining their VR spaces.

But first, they have to grapple with the changing face of trolling in VR. People troll each other online for a million reasons, but one of the most obvious is that it's simply much easier to say cruel things to someone who isn't physically in front of you.

Countless psychological studies have shown that people in real life have a difficult time saying negative things to each other's faces.

And this could actually be good news in the fight against online abuse in VR. Once VR social spaces are good enough to create decent facsimiles of our faces, engaging in mass mobbing or trolling may become harder.

There's a huge difference between sending a nasty tweet and speaking the same words to somebody's face. The question is, will our psychological blocks against insulting people to their faces actually kick in when we're in a virtual space? Preliminary evidence from early social VR spaces suggests the answer is complicated. The VR creepers Rec Room is a half-game, half-social space for Vive and Oculus Touch, and it already has problems with harassment.

A man trying to play charades captured video of a now-notorious player called Handibot groping him. Players are divided on whether this is scary or funny. Meanwhile, less ambiguous forms of harassment have cropped up: in the Steam forums for Rec Room, a player reports being sexually harassed three times.

They want to know how to block other players. Meanwhile, Jordan Belamire's account of being sexually harassed in the game QuiVr made headlines late last year.

Belamire had just gotten the hang of using the Vive to play the shoot-zombies-with-arrows game, when a guy decided to turn her into his prey: "Even when I turned away from him, he chased me around, making grabbing and pinching motions near my chest.

Emboldened, he even shoved his hand toward my virtual crotch and began rubbing." Admittedly, the avatars in these games look like cartoons. We still have a long way to go before talking to another person in VR feels the same as talking to a person IRL. Ars' intrepid VR critic Sam Machkovech walks us through Rec Room and shows us how to fend off creepers using the slightly overcomplicated interface. Still, it's easy to see that abuse in VR will get creepy.

To make friends and test out the UX, Ars' own Sam Machkovech did a tour of Rec Room. What he discovered (see the video above) was how hard it is to keep people from getting in your face. Partly that's because the interface is still wonky and everyone is a newbie.

But it's also because companies making social VR apps are trying to deal with abuse the same way most social apps on the Web do—which is to say, they don't make it simple, and often the tools to stop abuse are buried several menus deep. Ghosting, blocking, muting Rec Room has a series of incredibly complicated steps you can take to "ghost" another player. "Ghosting" basically involves shutting out the offender for the length of a play session (you have to re-ghost them again next time you log in). You can also lower other players' voices and report players who violate the Rec Room code of conduct, listed at the bottom of the app description in the Steam store.

Another VR social app, vTime, allows players to block each other.

These solutions sound a bit like the bully blocking setup that the main character uses in Ernest Cline's popular sci-fi novel Ready Player One, in which everybody attends high school in VR. Whenever somebody starts taunting our hero, he just ghosts them and continues strolling to his locker. But, of course, abuse in VR isn't the same thing as abuse on Facebook, and blocking or ghosting may not be enough.

That's why Rec Room has a "personal space boundaries" setting that allows you to set exactly how close people can get to your avatar. Worried that you might get groped? Just set a personal boundary that doesn't allow anyone to get near you. Of course, this might interfere with games like pick-up basketball, but it's perfect for social settings where you aren't sure what to expect. Most social VR apps have at least some community standards, but possibly the most elaborate one can be found at AltspaceVR.

The company has a clear and detailed Community Standards document, which states that people making racist or xenophobic comments will have their accounts suspended (although Mashable's Adario Strange recently went to a comedy show in AltspaceVR and noted that racism cropped up within minutes of entering the world). The future of community standards AltspaceVR defines what harassment is in the VR environment and clearly delineates it from "2D harassment": Like with real-world interaction, users in VR can feel social discomfort if those that they are interacting with are violating normal real-world personal space.

This may include the proximity of one avatar to another, the placement of motion-captured hands, arms or legs close to the avatar's face, or even a high speed approach and passing of one avatar through another. 2D users have to be aware that those in VR experience these sensations very differently.
If a user expresses discomfort with a particular behavior and the activity continues, this can be considered harassment and may result in account suspension or termination. Unlike many social spaces online, AltspaceVR makes clear whose responsibility it is to deal with harassment. "If another community member expresses that something makes them uncomfortable, it is your responsibility to cease that behavior in the presence of them." This line may sound like legalese, but it's actually a key component of a good community policy.
Instead of asking the person who is harassed to "just get used to it" or "ignore that person," this policy makes it the responsibility of the accused harasser to stop the unwanted behavior or risk suspension. And yet AltspaceVR discourages users from reporting people for abuse, suggesting instead that they "click the 'Mute' button on their nametag." Muting is basically like ghosting—you no longer see the avatar moving and can't hear them speaking. None of these systems for blocking, ghosting, and muting deal with the problem of players creating a zillion sock puppet accounts. Neither do these systems prevent mobbing, unless you have a personal space perimeter à la Rec Room.

Even with a perimeter, mobbing would be pretty overwhelming and awful. It's encouraging to see companies building anti-abuse and anti-trolling features into their social spaces from the beginning, especially since Twitter has taken almost a decade to get to where Rec Room and AltspaceVR are now with abuse prevention measures.

But social relationships in VR are likely to be different from the ones we have online today, so are the old rules of blocking going to be enough?
Revamped version speeds junk mail attacks A revamped version of the Torte botnet malware is turning insecure CMS servers into spam-spewing zombies. SpamTorte 2.0 is a powerful, multi-layered Spambot that is capable of running large-scale spam campaigns while cleverly masking itself to avoid detection, security firm Verist warns. The SpamTorte botnet relies on multiple command-and-control servers compromised due to vulnerable Joomla/WordPress extensions, alongside the use of thousands of spam mailers. The original SpamTorte, so named because its structure resembled a multi-layered cake, has been around since 2014.

Changes that have come with the latest version of the malware make it easier for spammers to manage multiple bots simultaneously to orchestrate junk mail attacks. ® Sponsored: Customer Identity and Access Management